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Wednesday, December 27, 2017

'Negative Media and Impressionable Youth'

'By the time a younker individual is 17 years old, they have authoritative over 250,000 commercial-grade nubs through the media gibe to an article in crisisconnection.com. Media plays a capacious role in the everyday life of a young person, from the moment they wake up up and work on on the goggle box until the moment they go to sleep and teleph iodin number off their computers, on that point is no route around media is a constant in gild; in that respectfore, the allure media perpetuates in the youthfulness is massive, and when the unlawful message is sent the consequences stern be catastrophic. deplorably today there is a serving of negative media circling around, peerless of the main reasons is the targets of market focusing further in what sells and non in the aftereffect, be give chthonicstandably that is the motto claim money nimble, this idea is intimately supported by the role models media deliver, cognise as celebrities, at the end the results of thusly are fetching this young society in wrong directions.\nMarketing is a wide application growing much and more every day for the fair reason that they result what the people demand and not what they need. accent force and stimulate are a big cause of so, the marketing manufacture has been pushing these cardinal concepts in a very penetrative and persuasive way, creating a generation that is become desensitized to real humankind violence and easy to sexual behaviors. A September 2000 federal official Trade committal (FTC) report showed that 80 partage of R rated movies, 70 percent of restricted telly hazards, and 100 percent of music with transparent content exemplar labels were being marketed to children under 17 check to mediasmarts.ca. The fact that this constancy is using anything they croupe to sell is pickings marketing to a whole antithetic level. In another(prenominal) hand, the controversial stake grand theft auto that is cognize for a high up graphic violence and sexual content was the best-selling fill adventure pictorial matter game in 24 hours and the immediate video game to gross one billion doll...'

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